As soon as The Muppets and Lucasfilm were both owned by Disney, my friends and I spent a lot of time taking about how a Muppet Star Wars just makes sense.
Now, it’s a bit of a crowded space, with Blue Harvest and Space Balls already doing a lot of parody work in this area, but I think there’s still room. The only problem is that I think the normal formula would have Luke be played by a human and everyone else be Muppets, but Kermit feels like he’d be a great Luke. So you’d need one of the other key roles to be human to balance it out.








I think the most accurate definition is “produced without a publisher”. That’s the thing they’re independent of.
Where it gets grey is things like “okay it has a publisher, but they’re tiny and cute and only publish indie-feeling game”
So the “feeling” of indie is “made by a small group of people with a shared cohesive vision and minimal outside influence”, where publishers tend to be large sources of outside influence, and teams larger than, like, 50 people tend to be unable to all have a truly shared cohesive vision. And a single person, by definition, always has a shared vision no matter what they make. But if a publisher is low-touch, or brings a game that’s basically done to market without asking for changes, and the game feels cohesive and personal, then that’s good enough.