

The lady was autistic if I remember collectly. She had a boyfriend who also had a mental ilness.
Autism isn’t a mental illness.
The lady was autistic if I remember collectly. She had a boyfriend who also had a mental ilness.
Autism isn’t a mental illness.
Did you turn it off by using Invidious?
OP is also in the allegedly ultra rare camp of “successfully configured Jellyfin and lived to tell the tale.” Not what I’d expect of someone unable to configure Plex correctly. I’ve not set up a Plex server myself but my guess is it wasn’t clear that it was misconfigured - it did work previously, after all.
If they’re calling it remote streaming when you’re on the same (local) network, that’s not exactly intuitive. I’d say OP’s phrasing was fair.
The witch turned the creep into a woman and the spell was complete by the time she flew away. Unfortunately, like many women, the creep was born with the body of a man (she’s AMAB). Maybe the witch could have changed her body, too, but that would have made things far too easy, given that the point of the curse was to teach her empathy.
Your comment wasn’t in a meta discussion; it was on a post where they were venting about people complaining about them having a women’s only space. There was certainly no indication that the regular community rules didn’t apply, nor any invitation for men to comment.
Commenting that it’s hostile for them to have a women’s only space might be ironic, but couldn’t possibly be good faith, in that context. And if the same mod banned you from multiple communities, then either it was out of line and you could appeal it, or it was warranted due to the perceived likelihood of you causing problems in those other communities and the perceived low likelihood of you contributing anything of value to them.
Even now, you’re acting like the mod(s) banned you because of her / their emotions. You don’t see how that’s misogynistic?
It makes logical sense for bad actors to be preemptively banned. Emotions have nothing to do with it.
I think the best way to handle this would be to just encode everything and upload all files. If I wanted some amount of history, I’d use some file system with automatic snapshots, like ZFS.
If I wanted to do what you’ve outlined, I would probably use rclone with filtering for the extension types or something along those lines.
If I wanted to do this with Git specifically, though, this is what I would try first:
First, add lossless extensions (*.flac
, *.wav
) to my repo’s .gitignore
Second, schedule a job on my local machine that:
.mp3
, .ogg
- possibly also with a confirmation that the codec is up to my standards with a call to ffprobe, avprobe, mediainfo, exiftool, or something similar), it encodes the file to your preferred lossy format.git status --porcelain
to if there have been any changes.git add --all && git commit --message "Automatic commit" && git push
Added album: "Satin Panthers - EP" by Hudson Mohawke
or Removed album: "Brat" by Charli XCX; Added album "Brat and it's the same but there's three more songs so it's not" by Charli XCX
Third, schedule a job on my remote machine server that runs git pull
at regular intervals.
One issue with this approach is that if you delete a file (as opposed to moving it), the space is not recovered on your local or your server. If space on your server is a concern, you could work around that by running something like the answer here (adjusting the depth to an appropriate amount for your use case):
git fetch --depth=1
git reflog expire --expire-unreachable=now --all
git gc --aggressive --prune=all
Another potential issue is that what I described above involves having an intermediary git to push to and pull from, e.g., running on a hosted Git forge, like GitHub, Codeberg, etc… This could result in getting copyright complaints or something along those lines, though.
Alternatively, you could use your server as the git server (or check out forgejo if you want a Git forge as well), but then you can’t use the above trick to prune file history and save space from deleted files (on the server, at least - you could on your local, I think). If you then check out your working copy in a way such that Git can use hard links, you should at least be able to avoid needing to store two copies on your server.
The other thing to check out, if you take this approach, is git lfs. EDIT: Actually, I take that back - you probably don’t want to use Git LFS.
It’s the new hyped up version of “no-code” or low-code solutions, but with AI so you have more flexibility to footgun.
Not any lazier. Script kiddies didn’t write the code themselves, either.
Are you talking about a warning for a self signed cert or for not using HTTPS?
I had never heard of this show before today but what you just described makes it sound cool as fuck, I’m gonna check it out now
The one I grabbed to test was the ROG Azoth.
I also checked my Iris and Moonlander - both cap out at 6, but I believe I can update that to be higher with QMK or add a config key via Oryx on the Moonlander to turn it on.
Per this thread from 2009, the limit was conditional upon using a particular keyboard descriptor documented elsewhere in the spec, but keyboards are not required to use that descriptor.
I tested just now on one of my mechanical keyboards, on MacOS, connected via USB C, using the Online Key Rollover Test, and was able to get 44 keys registered at the same time.
If you want to generate audiobooks using your own / a hosted TTS server, check out one of these options:
If you don’t have a decent GPU, Kokoro is a great option as it’s fast enough to run on CPU and still sounds very good.
If you’re going to use Kokoro, Audiblez (posted by another commenter) looks like it makes that more of an all-in-one option.
If you want something that you can use without an upfront building of the audiobook, of the above options, only OpenReader-WebUI supports that. RealtimeTTS is a library that handles that, but I don’t know if there are already any apps out there that integrate it.
If you have the audiobook generation handled and just want to be able to follow along with text / switch between text and audio, check out https://storyteller-platform.gitlab.io/storyteller/
What would moving your account here from Reddit entail? What would transfer with you? Your posts? Comments? Followed and moderated subreddits? Upvotes and downvotes?
You can run a NAS with any Linux distro - your limiting factor is having enough drive storage. You might want to consider something that’s great at using virtual machines (e.g., Proxmox) if you don’t like Docker, but I have almost everything I want running in Docker and haven’t needed to spin up a single virtual machine.
I think the better question than “Does the experience system sound like it has potential,” then, is “Does the overall concept / system have potential?”
My gut is probably, but it depends a lot more on what you’re willing to put into it and what you want out of it. What’s your metric for success? If it’s something you want to run yourself and to share online to have a few groups use it, then that’s a lot more achievable than being able to get a publishing deal, for example. And in-between, publishing on drivethrurpg or something similar, at a nominal cost (like $2-$5), would take more effort than the former and less than the latter; and the higher the cost and the higher the number of players you’d want, the higher the effort you need to put in (and a lot of that isn’t just in system building, but in art, community building, marketing, etc.).
From what you’ve shared, it sounds like an interesting system. I could especially see it working in an academy setting where grinding skills to be able to pass practical exams is one of the players’ goals. I also could see it working well by a loosely GMed play by post system, with the players self-enforcing (or possibly leveraging some tools built into the site to track resource pools, experience, rolling, etc.), though I haven’t played in a forum game myself, so I might be way off-base.
Did your system have classes or was it completely free-form in terms of gaining access to those skill trees?
I run a Monster of the Week game and my players get experience throughout sessions, as well as at the end. The mechanics are basically:
I think other PbtA (Powered by the Apocalypse - systems inspired by Apocalypse World) systems do something similar.
I grew increasingly frustrated with the system of only distributing advancement/experience points at the end of a session.
Isn’t the simple fix to this to just distribute experience points as soon as they’re earned?
At some point, I started to divise a play system that relied on a split experience atribution system, with players being able to automatically rack experience points from directly using their skills/habilties, while the DM would keep a tally of points from goals/missions achieved, distributable at session end.
Your system sounds like the way that skill-based video game RPGs (Elder Scrolls games and Arcanum come to mind) handle experience.
In a lot of games I’ve played, I’d rather get experience for in-game accomplishments immediately and to be able to train skills like this during downtime - generally between games.
To those with more experience in TTRPGs: would this be feaseable? Or enticing? Interesting?
I could see people being interested in it. You get instant gratification and a bit of extra crunchiness. A lot of players enjoy that.
With the right skill system I could see this being useful. My main concern is that if you put this on top of a system with relatively few skills, it could encourage people to game it by grinding. There are ways to mitigate that, though.
In a system with fewer skills, instead of just being experience points, the “currency” you earned this way could be used for temporary power ups related to the skill in question.
You could also limit it so you only rewarded players for story-related tasks.
Sorry, that’s incorrect.
Autism is commonly comorbid with mental health disorders (aka “mental illnesses”) like anxiety, depression, ADHD, etc., as well as with intellectual developmental disorders, but autism is still considered, at worst, a neurodevelopmental disorder, regardless of where an individual falls on the spectrum.
Both the DSM-V and ICD-11 are in agreement about this, for what that’s worth, but you could also just do a search for “Is autism a mental illness?” on Duckduckgo, Kagi, Searx, Bing, Google, or whatever, if you want to confirm.