

I can definitely see a lot of good applications for this way of doing things.
It does seem like I often run across “error handling” code that literally just catches a bunch of different exception types and throws a new exception with the same content from the caught error just reworded, adding literally zero helpful information in the process.
It’s definitely the case that sometimes the exact sort of crash you’d get if you didn’t handle errors is exactly the best sort of exception output the program could do given its particular use case and target audience. Or at least it might be best to let the error be handled much further away in the call stack.













Crap. I was thinking I might skip the Switch 2. But this might be my reason to get one.
I really want to see a homebrew exploit before I get one, though.