• sp3ctr4l@lemmy.dbzer0.com
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    20 hours ago

    Kind of a tangent, but:

    Sorry everyone, we just uh, forgot, uh, yeah, we forgot how to render video games without $2000+ GPUs, so, you just need to buy those now.

    No. No.

    Do not look at MGSV’s Fox Engine.

    Do not look at TitanFall2’s custom Source fork.

    They’re not real.

    Stable, performant, realistic realtime graphics are only possible with very expensive, bleed8ng edge technology, ok?

    It’s totally not a skill issue of other game engines devs and game dev teams and (mis)management and willing collusion from corporate, OK?!

    • Wildmimic@anarchist.nexus
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      18 hours ago

      UE is the worst offender. My hardware is able of astonishing features, just to get wrecked by fucking shader stutter and default engine settings not even touched by game devs (I even stopped playing the Dead Space remake over the stutter, it’s unplayable regardless of settings). Some modders take it upon them to try and fix the second part, so i know it’s not the hardware, esp. when stuff like cyberpunk works fine on the appropriate detail level for 1440p or near maxed @1080p.

      • Ghoelian@piefed.social
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        18 hours ago

        It’s especially bad with ue5 I think. Most of the games I refunded turned out to use ue5 and their lumen shit.