Yes. Modern software is extremely bloated. But the Apollo computers were operated by people with masters degrees or PhDs. And they trained to use them for over a year. Good luck trying to get the average person to use anything that runs on kilobytes of RAM.
I’m tired of electron apps each shipping with a full blown browser requiring min. 4GB ram to even properly start. Bring back native apps.
This includes you too, valve.
PC - fans blasting, groaning under the workload
Me - not even using itChecks processes, steam web helper using 100% of CPU.
Fucking steam web helper. I’ll have locked my desktop machine and switched my KVM to my work laptop when suddenly the fans spin up. I switch back over and it’s multiple steam processes each using a full core. WTF?!? I’m looking up how to have the lock screen also ‘kill all -9 steam’ to keep it from happening.
Kind of a tangent, but:
Sorry everyone, we just uh, forgot, uh, yeah, we forgot how to render video games without $2000+ GPUs, so, you just need to buy those now.
No. No.
Do not look at MGSV’s Fox Engine.
Do not look at TitanFall2’s custom Source fork.
They’re not real.
Stable, performant, realistic realtime graphics are only possible with very expensive, bleed8ng edge technology, ok?
It’s totally not a skill issue of other game engines devs and game dev teams and (mis)management and willing collusion from corporate, OK?!
UE is the worst offender. My hardware is able of astonishing features, just to get wrecked by fucking shader stutter and default engine settings not even touched by game devs (I even stopped playing the Dead Space remake over the stutter, it’s unplayable regardless of settings). Some modders take it upon them to try and fix the second part, so i know it’s not the hardware, esp. when stuff like cyberpunk works fine on the appropriate detail level for 1440p or near maxed @1080p.
It’s especially bad with ue5 I think. Most of the games I refunded turned out to use ue5 and their lumen shit.
I don’t know what I find more impressing. The 4kB of RAM from the moon mission in 1969 which worked back then or the 69kB of RAM from the Voyager mission in 1977 which still functions to this day!
Ima go with Voyager, because it was real science, versus (admittedly cool) mostly dick waving and missile development.
The engineering on the Apollo flights was much tougher because they had to keep the astronauts alive.
Valid point.
I refuse to give even 4kB to Chrome.
Kids these days need to install a 4gb framework to write a storage/ retrieval web app. ‘Full stack’ is kinda funny when their contribution is just a few k of scripts.
“Sometimes being a programmer isn’t about the code you write, it’s about knowing which libraries to use. It still takes skill.” I tell myself as I add my 20th nuget package instead of writing ten lines of code to reverse a string.
Ok, c’mon now, be honest. Does it really make the code easier to understand/ manage though?
You get to manage code? Once it’s shipped it’s gone. There’s no time for refactor and only tackle major bugs. That’s the corporate way
I’m in corporate and I get to refactor and make things better. 🤷♂️ It’s not everywhere. But it’s the most common I imagine.
Definitely not my experience at four different companies or what I’ve seen from my friends venting. I’m kind of jealous.
The only time I’ve gotten to improve things already written is when we had a specific contract to do so once. Other than that, yeah, small bug fixes but otherwise new development only.
Sorry if I made myself misunderstood. I meant that it should definitely be the most common that you don’t get to refractor and do cleanup and maintenance and stuff. I’m definitely lucky in this regard. 😅
I mean the reason python succeeded is because you don’t need to write more than one line to reverse a string (etc).
… and that’s assuming their contributions aren’t just vibe code, spat out by an LLM.
heck even 16 isn’t enough if you dare use w11
Programmers in the early days were geniuses
Also a big difference between embedded systems and general purpose computing.







