• agent_nycto@lemmy.world
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    10 hours ago

    One of the best minis in a game I was in that was ever used was a hydra made out of paper, and when we killed a head, the dm pulled one out of the slots and it was a bloody stump drawn at the base of the neck. Everyone at the table flipped their shit, it was awesome.

    If the dm just used ai to make something, that wouldn’t have happened. It would’ve been disappointing to find out if was an ai image for the players, and he wouldn’t have made that fun memory.

    AI takes away potential in more ways than one.

    • fonix232@fedia.io
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      4 hours ago

      Wow. Way to be ignorant.

      I’m not disagreeing that said mini scene isn’t epic, but AI literally doesn’t take away from such events - in fact it can help make them happen.

      There’s tons of people out there (including myself) who have the mental/cerebral creativity, but lack the ability to translate it to something hand-drawn. To take my own example further, I can’t draw for shit - and this isn’t for lack of trying, mind you, I’ve spent 4 years in an architectural high school, each year having 2-4 weekly freehand drawing classes, and while I can manage more regular objects in perspective… that’s about it. On the other hand, I’m really good with CAD in general, or mechanical drawings. To me AI isn’t something that takes away my creativity, or replaces the human element, because I know what I want on-screen, and simply require an aid, a tool, to make that happen.

      With my TTRPG games (which are more sci-fi oriented), I still do 90% of the prep by hand. I plan ahead for the possible paths my players will take, generate backdrops to be used on my projector, and recently even started generating background music to play.

      Even if I was a “real artist”, the amount of work required to eliminate AI from the workflow is simply not doable by a single person.

      But yet again, it doesn’t take away from my creativity. I still have to come up with the scenarios, the possible outcomes, how my players might react, plan the backdrops and music and battle scenes and whatnot, and have everything I’ve envisioned, translated into something my players can see.

      AI isn’t providing the creativity, but a way to translate the vision to visual.