Reminds me of the time I had checked my TF2 folder after IDK how many years of playing, and the folder was like 500GB because of temp cached files not being deleted.
My uneducated guess is that those are from custom stuff found on the servers you visit. Quake 3 and similars (Jedi Outcast/Academy, Unreal Tournament 99/2004) would download any custom maps, player models and skins if the server you were connecting to had any.
Reminds me of the time I had checked my TF2 folder after IDK how many years of playing, and the folder was like 500GB because of temp cached files not being deleted.
what is it about games like gmod TF2 and VR chat that just makes them take like 50gb each
Idk about the others but in VRChat it’s animes and furries who don’t compress/resize textures and same with worlds.
At least VRC lets you define max cache size and it generally respects it.
My uneducated guess is that those are from custom stuff found on the servers you visit. Quake 3 and similars (Jedi Outcast/Academy, Unreal Tournament 99/2004) would download any custom maps, player models and skins if the server you were connecting to had any.