I’m not posting a Snopes link or whatever, but it was Mussolini who allegedly got the trains running on time, and he didn’t anyway. Improvements to the Italian rail system were begun under the previous government, and actually the trains weren’t particularly punctual under his regime anyway.
Because it got 7/10 average review scores and didn’t sell as well as GTA. Then GTA3 (and its immediate spin-offs and eventual sequels) came out and started breaking all time sales records. So retroactively, GTA 2 was “a mistake” for not being GTA 3 two years early.
But like the guy says, the point of the article even, is that you don’t create run away successes without experimenting on the formula to find what’s good, without “failures” like GTA 2 to learn from.
Ah, a classic! For today’s lucky 10,000: http://www.longestjokeintheworld.com/
Random eyes on things is just a Yooka-Laylee theme. One of the enemies in the first game is a pair of cartoon eyes that can take over inanimate objects. A lot of characters are just a random object with a pair of cartoon eyes.
AUF WIEDERSEHEN!
I don’t know exactly how much code reuse Sawyer had going back then, but if you’ve ever played Transport Tycoon (or more likely the open source version around today, OpenTTD) then you know that the interface and graphics are extremely similar. So it’s not like he started from scratch each game with nothing but a hot spinning disc and a magnetized needle.
But yeah, the main reason to put up with all the modern framework bloat is the ever-ephemeral promise of being able to write your thing once and have it ported to run anywhere with minimal to no further effort.
This is why we love the Saints. Terrible at football but at least they know how to party after the game.
“Yeah man, I’m fluent, says so on my CV!”
“But it just says ‘Fluent’. Fluent in what?”
“What do you got?”
It’s because they ruined Linux! Damn Linux users!
I prefer the original to this pop cover.
Before I checked the community, I misread the ahnk as a Venus ♀︎ and thought this was a coming out as trans post. All the same, you go girl!
I feel like shitposts and shit posts belong here, but I guess most find it a shit shitpost.
!cat@lemmy.world !cats@sh.itjust.works !cats@midwest.social !cats@lemmy.ml !catswithjobs@lemm.ee !catswithjobs@lemmy.world !illegallysmolcats@lemmy.world !oneorangebraincell@lemmy.world !oneorangebraincell@lemmy.tf !catsstandingup@lemmy.world !blurrypicturesofcats@lemmy.world
Special mentions: !aww@lemmy.ml !aww@lemmy.world
There’s also several “pets” communities on smaller instances. Feel free to post your cat communities as well, I can’t have gotten them all.
I agree with the general sentiment, I don’t think friendship is lesser, but I’d like to see an example of a healthy romance that doesn’t involve friendship.
I don’t know who really got that trend going. I’ve enjoyed up to hour-ish long videos on more or less anything, but a few years back the first truly excessively long video I remember is Whitelight’s 7 hour long overview/miniseries on Death Stranding. And to be fair, I did find that faster and more enjoyable than playing Death Stranding.
(Also I get why folks make them: more ads plus having that much watch time heavily biases the algorithm towards you so it’s more money overall. And the kind of person that watches 7 hour long reviews in the background (or while sleeping), aka me, certainly help weigh the scales for super long videos.)
But also, I kind of like when shorts are like a minute long or less so I can watch one when I’m like, on the shitter and not accidentally end up with a video essay. I mean 10 minutes used to be the limit of every youtube video! Will they introduce a new, even shorter format? Bring vines or blips back?
I like how I know this story didn’t happen anywhere close to me since: no one calls them “cycle paths”, we hardly have any “bike lanes” anyway, and we definitely don’t have any trains to ride while discussing biking.
Now, if this had been a story about guns, trucks, and psychopaths, it would have been very relatable.