vegeta@lemmy.world to Technology@lemmy.worldEnglish · 2 days agoNvidia's latest DLSS revision reduces VRAM usage by 20% for upscaling — optimizations reduce overhead of more powerful transformer modelwww.tomshardware.comexternal-linkmessage-square11fedilinkarrow-up189arrow-down17
arrow-up182arrow-down1external-linkNvidia's latest DLSS revision reduces VRAM usage by 20% for upscaling — optimizations reduce overhead of more powerful transformer modelwww.tomshardware.comvegeta@lemmy.world to Technology@lemmy.worldEnglish · 2 days agomessage-square11fedilink
minus-squareREDACTED@infosec.publinkfedilinkEnglisharrow-up2·9 hours agoAre you saying usage of DLSS reduces memory usage as opposed to not running frame generation? Are you saying that running lower native resolution with framegen but higher textures is going to make the game sharper?
minus-squareFooBarrington@lemmy.worldlinkfedilinkEnglisharrow-up1·9 hours agoNo?! Have you read the title of this post?
minus-squarelime!@feddit.nulinkfedilinkEnglisharrow-up1·9 hours agodlss isn’t frame gen, it’s supersampling
Are you saying usage of DLSS reduces memory usage as opposed to not running frame generation? Are you saying that running lower native resolution with framegen but higher textures is going to make the game sharper?
No?! Have you read the title of this post?
dlss isn’t frame gen, it’s supersampling
TIL. Never used either.