Hah. Remember in the Xbox 360 era when everything looked like it was wrapped in saran wrap? I hated that so much. It’s like - some if not most objects are not that reflective. Yes light bounces off of things, but it’s such an “all or none” solution. Things in real life are so much more diffused.
Its odd that things become shiny and greasy everytime the industry pushes graphics. I want to play a game that is by it’s very nature not the real world. If you want to do a photo realistic game then bring back FMV.
This works for a tech demo if you want to show off a new rendering engine or a new GPU. But yeah, if you base the whole game around that, it’s like those movies with more CGI than plot.
I mean, effects like these have their time and place as well. Looking for a sci-fi setting in a distant future where these robots coming fresh out the factory like that? Cool.
But I get your sentiment, if everything just looks like this because it just can and no conceptual thought goes into it, it’s crap.
Oh yeah, for sure there is a place for it. But a big part of the whole selling point for raytracing is it will just do its thing and look good. However it looks like this.
When reflections became a thing in graphics, they were the new hotness. But unfortunately they’re overused because people seem to think that reflections are the best indicator of graphical realism. They’re a factor for sure, but overly reflective isn’t the same as realistic reflections
Like 3d tv, this is just a fad. Most people I know turn off raytracing in a few min (even though they spent $1000s on hardware to do raytracing). The generated frames and full ray and pathtracing have such low payout vs the cost. Unless something changes this is all pointless waste.
Best example I can think of is the rtx portal looking and running like ass compared to the now very old original.
Also ray tracing is the future for realistic looking games because it’s easier than all those shader hacks. Just needs to get a lot cheaper in terms of fps lost
I would be happy if they stopped making everything look somehow both covered in vaseline while also being more reflective then a fucking mirror.
Just look at this shit in the demo:
Hah. Remember in the Xbox 360 era when everything looked like it was wrapped in saran wrap? I hated that so much. It’s like - some if not most objects are not that reflective. Yes light bounces off of things, but it’s such an “all or none” solution. Things in real life are so much more diffused.
Its odd that things become shiny and greasy everytime the industry pushes graphics. I want to play a game that is by it’s very nature not the real world. If you want to do a photo realistic game then bring back FMV.
This works for a tech demo if you want to show off a new rendering engine or a new GPU. But yeah, if you base the whole game around that, it’s like those movies with more CGI than plot.
I mean, effects like these have their time and place as well. Looking for a sci-fi setting in a distant future where these robots coming fresh out the factory like that? Cool. But I get your sentiment, if everything just looks like this because it just can and no conceptual thought goes into it, it’s crap.
Oh yeah, for sure there is a place for it. But a big part of the whole selling point for raytracing is it will just do its thing and look good. However it looks like this.
In this world, there is no dust or dirt and everything looks like an early 2000’s Apple product.
And if there is dirt, its glossy and reflective. I swear they are trying to give uncanny valley vibes on everything now.
When reflections became a thing in graphics, they were the new hotness. But unfortunately they’re overused because people seem to think that reflections are the best indicator of graphical realism. They’re a factor for sure, but overly reflective isn’t the same as realistic reflections
Like 3d tv, this is just a fad. Most people I know turn off raytracing in a few min (even though they spent $1000s on hardware to do raytracing). The generated frames and full ray and pathtracing have such low payout vs the cost. Unless something changes this is all pointless waste.
Best example I can think of is the rtx portal looking and running like ass compared to the now very old original.
This has been going on since before ray tracing.
Also ray tracing is the future for realistic looking games because it’s easier than all those shader hacks. Just needs to get a lot cheaper in terms of fps lost
Sure its the future, from years ago. One day for sure…