• xxce2AAb@feddit.dk
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    6 hours ago

    Cool! Thanks for the explanation. I thought maybe each player got a certain set linear distance per move and the objective was to intercept or evade to engage.

    • SlurpingPus@lemmy.world
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      2 hours ago

      There’s a pen-and-paper game called Racetrack, in which people can move the ‘cars’ a certain amount according to acceleration/braking, turning and inertia. It simulates the physics of actual racing remarkably well, better than many video games. There are both web and mobile implementations of the game.