• jjjalljs@ttrpg.network
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    18 hours ago

    Yep. Open your browser’s console and do .1 + .2 and you get 0.30000000000000004.

    One of the reasons not to use floating point when working with money.

      • SmoothLiquidation@lemmy.world
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        16 hours ago

        As other people mentioned, things like the decimal structure works well, but you can also just use an int to store how many pennies something costs and convert it to dollars for display.

      • jjjalljs@ttrpg.network
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        18 hours ago

        Use a dedicated data type or library. Some languages also have something like python’s Decimal type

        >>> .1 + .2
        0.30000000000000004
        >>> Decimal(".1") + Decimal(".2")
        Decimal('0.3')
        
      • JakenVeina@midwest.social
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        16 hours ago

        The same IEEE spec that introduced base-2 floating point models was updated in 2008 to include some base-10 models that eliminate these issues. Many languages already support them natively, as well as most database engines. Otherwise, you can probably find third-party-library support.

        If you don’t have access to an IEEE decimal implementation, or if you just wanna be a rulebreaker, the common strategy is to just store only plain integers, and the precision level you want. So, say, if you’re just dealing with simple american dollars, you’d just make sure to always interpret the integer value as “cents”. If you need more precision than that, you might do “millicents”.