Because a big “Join our community discord server!” on the game’s title screen isn’t enough apparently. They have to put a flashy animated GIF at the top of every update notification, change the name of the game’s Steam forum to “Join Our Discord!”, and even reply to posts in the Steam forum saying “You should join our discord so we can chat about it!” as if a forum isn’t a good place to chat about the thing that’s already being discussed.

Bitch please, if I wanted to be in the hell that is Discord I’d already be there, you can stop asking.

  • beetus@lemmy.world
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    2 days ago

    I’m pretty sure the game died because the devs vanished, not specifically due to player backlash. If the devs stuck around and kept delivering updates things would likely have been different.

    • supersquirrel@sopuli.xyz
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      21 hours ago

      I think that is how people active on the Discord community perceived it from their perspective, but it was not at all how I experienced Battlebit die as an initial huge fan of the game.

      The gun balance came utterly unhinged because the developers weren’t actually interested in reaching their fans and listening vs. just using Discord and assuming that accomplished it, and it became frustrating to play any other style than mindless rush smg medic because squeakiest wheel gets the grease…

      Once the backlash and drop off in playtime started coming from the broader playerbase not terminally tuned into Discord, the developers were basically blindsided and unable to adapt so they functionally abandoned the game.

      If you are Discord-brained indeed what your complaint about Battlebit would be is that the developers abandoned the game but that doesn’t speak to the context at all in my opinion.

      • beetus@lemmy.world
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        1 day ago

        Thanks. I don’t really participate on game discords and enjoyed playing battlebit. I saw very communicative devs early on and then nothing from them. I guess I assumed wrong.

        Still seems like if they stuck around the game mightve survived

        • supersquirrel@sopuli.xyz
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          1 day ago
          long response

          Ok I am bitter, I loved playing the support class and building fortifications and that part of the gameplay felt like it was so ignored by the developers that players on your team would start getting toxic with you if you built them.

          To be fair often there was no point, a smg rush player could spawn in with c4 and eliminate the whole fort within 30 seconds of spawning in. I wasn’t roleplaying it or anything, the fortifications I built were always practical but the way the basic gunplay was balanced severely penalized moving slow and carefully in basically every respect except having a smg and moving a tiny bit slower than the enemy who would also have an smg.

          I say that to give context, I think Battlebit could definitely come back in popularity, the biggest issue in my opinion is the lack of focus on mod support and it makes me question the longterm goals of the developers here compared to say Easy Red 2 or Operation Harsh Doorstop. If Battlebit had focused on allowing easy modded community servers to pop up, their inability to balance the gameplay to support a variety of playstyles could have been mitigated by the community, but they just kept making the wrong decisions in my opinion.

          The sniper nerfs were enraging too because yeah, everyone hates snipers in a battlefield game but it isn’t that people hate the sniper class because it is OverPowered it is that people hate when most of their team is roleplaying being a sniper 3000m from the relevant part of the map occasionally making a crazy long shot that will make a cool clip. Because this is the easy meme to make fun of the battlefield sniper role, the developers nerfed that ability of the sniper class HARD with Halo sniper rifle like bullet trails and very obvious scope glint.

          The facepalm thing about it for me was that when snipers would play this role… it was infuriating to be on their team BECAUSE they are contributing nothing to winning the objectives or really even to supporting the other players flanks and backing them up. So… why nerf it? Snipers are extremely important in a well balanced Battlefield game because they allow you to project power from an advantageous position over long distances or they allow you to project power into a space without physically having to be in it.

          When a sniper “pushes” an objective their role isn’t to actually BE IN the circle capping the objective unless they are very close or there aren’t enough close range class players to capture the objective. Their role is to get a good angle on the objective and any relevant terrain around it, so that they can ensure their team is able to secure and hold the objective.

          It was very clear that the developers didn’t seem to understand or value this role in the gameplay of their Battlefield-like, which ok that is one thing but they also clearly didn’t have a good system to get consistent feedback from a broad section of their playerbase so that they could correct course when they blundered like they kept doing.

          It is a shame because what people really wanted was an approachable, low graphics requirement, large social Battlefield game and it isn’t like the game ever had to be perfectly balanced competitively to fit that role. The balance just went sooooo far out of whack it became less interesting and fun for a lot of the playerbase, and the core part that was being listened to didn’t notice until the lights were being turned out…

          A community server with a mod that fixed these issues could have easily saved the community around this game even if the developers “abandoned” the game for awhile ughh.

          I don’t think Battlebit is dead though, I would be surprised if development totally stopped as there just aren’t a lot of good alternatives. Well there is Easy Red 2. Yeah nevermind, just go play Easy Red 2 instead it is better in every single way basically.