Bloat has a minimal impact on performance unless your system is seriously starved for resources.
It’s largely the magic of Proton, and everything that goes into Proton. DXVK runs on windows too and that alone can get you double digit performance improvements on the right games.
To add to this - for borderlands 2, which is not an “ideal” title at all speedrunners across the board use dxvk while about half of the rest of players use it because not only does it about double fps, it also stops a memory leak, fixes random crash bugs, and cuts down loading times.
Not really, it’s just how much better Vulkan is compared to DX12. It’s mostly about having a way better async scheduler for multi-CPU multi-threading hardware.
IIRC less bloat on linux mostly
Bloat has a minimal impact on performance unless your system is seriously starved for resources.
It’s largely the magic of Proton, and everything that goes into Proton. DXVK runs on windows too and that alone can get you double digit performance improvements on the right games.
To add to this - for borderlands 2, which is not an “ideal” title at all speedrunners across the board use dxvk while about half of the rest of players use it because not only does it about double fps, it also stops a memory leak, fixes random crash bugs, and cuts down loading times.
Dxvk is just amazing where it works properly.
I see, thanks for the correction. I personally don’t get why a translation layer decreases the load.
Not really, it’s just how much better Vulkan is compared to DX12. It’s mostly about having a way better async scheduler for multi-CPU multi-threading hardware.