There is no definitive roadmap.
There is no definitive roadmap.
Let’s see if this really affects all Linux systems or if the stars need to align for this to actually be exploitable.
Great games as well, but I was mostly playing on PC during the PS2 era. Loved their original Crash Bandicoot games as well. But Uncharted and also The Last of Us was pretty special to me.
Larian Studios
And Naughty Dog during the PS3 era.
x86/x64 code is pretty much 100% compatible between AMD and Intel. On the GPU side it’s not that simple but Sony would’ve “just” had to port over their GNM(X) graphics APIs to Intel (Arc, presumably). Just like most PC games work completely fine and in the same way between Nvidia, AMD and Intel GPUs. But they have to do that anyway to some extent even with newer GPU architectures from AMD, because PS4’s GCN isn’t 1:1 compatible to PS5’s RDNA2 on an architectural level, and the PS4’s Jaguar CPU isn’t even close to PS5’s Zen 2.
Other than that, you’re right. Sony wouldn’t switch to Intel unless they got a way better chip and/or way better deal, and I don’t think Intel was ready with a competitive GPU architecture back when the PS5’s specifications were set in stone.
I’m not sure how that would help in letting lost people go.
How do you not do that? It’s all in your local network, how would it not work offline…?
Except that in every other generation the console actually got a lot cheaper after a couple of years.
Replace the 3060 with an equally-priced AMD card and you’ll actually get something decent for your money. Nvidia is horrible at these “lower” price points.
It is, but then again many (most) are hosted on GitHub.
Yeah, duplicate flags should just be ignored.
Catppuccin Latte works well too!
deleted by creator
That was very cool. Almost like supercar manufacturers still servicing their very old car models (with a big price tag attached, but still).
To be fair, a big portion of the work that goes into Linux (at least the kernel) is done by paid developers working for big corporations.
Didn’t Nintendo even repair NES consoles up until not too long ago?
I think it’s mostly supply/demand.
Most people are satisfied with how games are acquired commercially. Steam’s DRM system is usually received well. There are outliers using different launchers (sometimes on top of Steam) or games using Denuvo, but most customers are satisfied with how Steam handles it, and it also adds valuable features like cloud saves (so for example when you have a desktop PC and a Steam Deck resuming where you left off is pretty seamless) and Valve didn’t have any major fuckups yet (not that I remember anyway). It works, it’s convenient and most people can afford it.
Similar thing with music: streaming services work well for the most part and have almost all the music most people would want. They’re pretty affordable and convenient.
With movies and TV shows most people were satisfied when Netflix got rolling as it was pretty much the only streaming service you “needed”. Nowadays more and more services emerge with their own exclusive content and pricing is increased on a regular basis, sometimes multiple times per year. That’s why (from my perspective at least) piracy increases in that sector. It’s no longer affordable and no longer convenient.
As for software, I think most people exclusively use free-to-use software anyway. Software from the Adobe suite still gets pirated a lot, I know no one who paid for Adobe software for personal use.
The difference between H.265 and AV1 at the same bitrate (assuming both files were encoded with a good encoder) usually isn’t huge.
AV1 is great, but the “hype” surrounding it is mostly comparing it to lowish-bitrate H.264 (live) streams.
iOS/iPadOS: Safari + AdGuard (+ Vinegar (optional))
macOS: Safari + AdGuard or Firefox + uBO or FreeTube