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Cake day: June 28th, 2024

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  • If you want functional online, the Switch version of Puyo Puyo Champions is the only title worth bothering with. Specifically Switch, other platforms are ghost towns.

    If you want singleplayer content, 15th Anniversary, 20th Anniversary, and Chronicle are all peak. None of these games were released outside of Japan and they’re older titles you’ll have to emulate, hence all my salt about the state of things today, but at least they do have fantranslation patches.





  • Kitsune Tails - Cute little platformer, but maybe a little too on the nose in just how much it copies from SMB3. I think they didn’t need to put Kuribo’s Shoe in there. Then I got to act 2 and I’m just replaying the same levels with a character who has a bunch of strong movement abilities. New levels designed for this character would’ve been great, but why am I replaying the same ones but now way easier?

    Dungeons and Degenerate Gamblers - Liked the demo a lot, but my opinions keep going back and forth on the full version. At first it felt like there just isn’t enough player agency to consistently get out of the early game or deal with everything the endgame throws at you, but then I started to work out the winning strat by just repeatedly forcing the opponent to bust. Doing that all the time is a little linear though, and the gap between broken cards and worthless cards is a lot.

    Under Night In-Birth II [Sys:Celes] - Did alright in this week’s bracket. Hyde still terrifies me.

    Splatoon 3 - lol, lmao

    Mahjong Soul/Riichi City/IRL mahjong - Came up with a new strategy at club this week where I just draw good tiles over and over.



  • Same as last week.

    Under Night In-Birth II [Sys:Celes] - I’m back on my bullshit again. Uzuki arc was fun, but when it comes time for bracket I gotta lock in. And by lock in, I mean still play like a clown.

    Splatoon 3 - Didn’t have too much time to practice this week, but had one good session. Really trying to work on more actionable callouts, coordinating with our specials and planning a push together rather than merely announcing things after they happen.

    Persona 4 Golden - Still just post-Kanji dungeon. At the rate I am going I will finish this game… someday.

    Summon Night: Swordcraft Story - Man, forgot how annoying it was that you have to always go for weapon breaks against bosses or else you miss their blueprint forever. Also, RHDN shutdown has me wondering, if/when the third game’s translation patch ever gets finished, where do I even look to find out about it?

    Slay the Spire - I can quit any time I want, I swear.

    Mahjong Soul/Riichi City/IRL mahjong - Came dangerously close to losing my Master 1 rank on Soul, but got a few wins so I’m safeish now. I know I’m too reckless and I’m trying to work on that. I did play one of the best games I’ve had at club this week, had the discipline to fold several tempting hands and it turned out to be correct every time. Sometimes protecting second place through smart play is more satisfying than lucking into first.