Search for “Hexamethyldisiloxane adhesive remover”. It’s designed for removing ostomy bags but it will remove pretty much any gummy sticky glue from anything with very little effort.
Search for “Hexamethyldisiloxane adhesive remover”. It’s designed for removing ostomy bags but it will remove pretty much any gummy sticky glue from anything with very little effort.
I know a joke about UDP.
I know a joke about TCP too.
Did you get it?
Right wing free software users love from each according to his ability, to each according to his needs until you point out what it is.
Then you get whatever this lemmy-wide tantrum is.
I disagree with Dessalines about some stuff but the guy is a don.
I don’t mind if indie devs try something experimental that melts your computer. Like beamNG needs a decent computer but the target audience kinda knows about that sort of stuff.
The problem is with games like cities skylines 2. Most people buying that game probably don’t even know how much RAM they have, it shouldn’t be unplayable on a mid range PC.
I can think of a few games franchises that wouldn’t have trashed their reputation if they’d have had an internal rule like “if it doesn’t play on 50% of the machines on Steam’s hardware survey, it’s not going out”
In the UK, weed is measured in authentic receding British imperial units where an ounce weighs one less gram every year.
I don’t know if this something you’re deliberately trying to avoid. Apologies if you are, and I’ve missed the point, but
I gave up on doing anything in TK years ago. For all the effort to make stuff work in it, you might as well just use flask and have a HTML frontend. That way, you know it’s going to work on everything and includes remote access as a bonus.
Edit: for a lot more power with a little bit more learning curve, look at fastapi.
Yeah. I haven’t bothered with it much but the best use I can see of it is just rubber ducking.
Last time I used it was to asked how to change contrast in a numpy image. It said to multiply each channel by contrast. (I don’t even think this is right and it should be
((original value-128) * contrast) + 128)
notoriginal value * contrast
as it suggested), but it did remind me I can just run operations on colour channels.Wait what’s my point again? Oh yeah, don’t trust anyone that can’t tell you what the output is supposed to do.