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Cake day: June 16th, 2023

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  • I think it’s a little different from that. Of course it varies on a case by case basis depending on exactly what is released, but if the model architecture is documented and you are able to train or fine-tune it with your own data, I think that counts for something, even if you don’t know exactly what their released model was trained on. If all the code is available to produce the model, just not the dataset, I would still consider that open source.


  • I don’t really see anything here arguing that AI generated works are copyrightable. It would probably help if the article actually mentioned what it was in response to, because that’s a pretty important thing to just gloss over. But it sounds to me like it’s saying that copyright protections don’t need to be strengthened even more than they already are, just because companies are afraid that they will make less profits because of ai existing.





  • For Gameboy, there should be no difference in loading time for an emulator or the original system. The roms are only a few MB in size, and get loaded fully into ram. The initial loading is probably well under 1 second. On the official system you will see a short Gameboy advance logo animation. I don’t know if the emulator strips that out or not.


  • Cartridge games were always fast to start. There are essentially no loading times on them, just maybe some logos that you would have to wait through. CD based systems are what introduced the concept of loading times to console gamers, because cds read data from the disk at a massively slower speed than a cartridge.











  • Nintendo doesn’t care about appeasing the resell crowd though. The only reason game key cards exist is because Nintendo still gets a lot of retail sales. But 5-6 years from now I doubt there will be much of a retail market anymore. Places like GameStop will probably be out of business by then, people will be more accustomed to purchasing digitally, and the people still buying physical will be a small percentage of the overall market. At that point, Nintendo makes the same decision that Sony did. Even Iwata knew back in 2009, he predicted it will take about 20 years to fully transition to digital sales.