Seems as good a reason as any to post this.
Good luck getting it out of your head, by the way.
Seems as good a reason as any to post this.
Good luck getting it out of your head, by the way.
That’s… what Americans do. I live about 1500 miles from my parents, and only use time as a measurement if I’m planning to drive that far, mainly in days.
My favorite/least favorite instance of this kind of oh-so-subtle dysphemism is when CNN (I think) ran a piece about some marketing suit’s complaint that millennials are “brand promiscuous”, for basically the same reason as we’re seeing with these streaming services applied to other products. This sort of thing is what led to r/DeathByMillennial.
we sort of see a 20 percent uplift on the value of that customer because you’re locking that person, committing to a longer-term relationship.
Do these people never listen to themselves? Who the hell wants to be “locked”?
It wasn’t super meaningful from a narrative perspective, but no one who played Unreal when it was new is likely to forget that first step off the Vortex Riker onto Na Pali. Sure, there had been games like Myst, but this not only elevated how beautiful games can be, but put the player right in the middle of it like nothing else did. Not an easy moment to recreate. To be honest, that game plus UT2003/04 had some of the best graphics in the business, from both the technical and design standpoints.
Running at the speed of lobsters!