I write bugs and sometimes features! I’m also @CoderKat@kbin.social.

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Cake day: June 21st, 2023

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  • There’s already a ton of such exploits. Most servers use Linux and many exploits of corporations this had to go through Linux (though many exploits aren’t related to the OS at all – eg, SQL injection is OS independent). I expect it’s more common, though, that attacks on Linux systems are either meant to target servers or were personalized attacks that you’re not gonna accidentally download.

    On that vein, I also kinda suspect that many people who use Linux may be bigger targets for their employer than their personal PC. Which is actually scary, cause personalized attacks are far harder to defend against. I expect the average Linux user is technically savvy. Not a lot of money in try to do a standard, broad attack on such types (I think most attacks on personal computers are broad attempts that mostly depend on a small fraction of technologically incompetent people falling for simple schemes). But a personalized attack that happens to infiltrate a fortune 500 company? Now that’s worth a lot of money. Using Linux won’t protect you against those kinda attacks.



  • CoderKat@lemm.eetoMemes@sopuli.xyzGhost trophies
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    1 year ago

    Or some other bullshit thing that’s so hard it’d be boring. Or require an entirely new playthrough just to get the one thing. The worst is when there’s an achievement just for doing the game again on the hardest difficulty. Fuck that. If I can’t get the achievements in a single playthrough, I won’t get them (and in fact I’ll stop trying to get any of them).

    Horizon Forbidden West is one of the very few games I’ve managed to 100%. Helps that they broke their achievements into some form of categories, so you can get the “100%” platinum trophy but they can have the bullshit trophies acting as if they may as well be for a different game.


  • I wonder how many of those are still the case now? When he first took over, that was absolutely huge deal, since it’s extremely difficult to find another job as a visa worker. But it’s not impossible and Twitter employees would have very strong resumes. It’s been so long that I suspect many of those who wanted to leave could have found another company willing to sponsor by now.

    There’s definitely Musk fanboys in the company. There’s no shortage of people, especially the “tech bro” type, who somehow still adore Musk.





  • Persona is definitely one of those games that really hits you when it’s over. In part I think it’s cause it’s just so damn long. You spend a long time getting attached to characters and it being your daily activity. But also, the format of the games is just very relatable. Sure, it’s got fantasy elements, but the school and calendar format grounds the game into something more relatable. The game’s story is heavily focused on building up friendships.

    Plus that fantasy element plays a part. It’s what makes the game world something unachievable for the real you. You’ll never have the grand, world-saving adventures of the video game. You could make some friends and such, but you’ll never bond over saving the world or catching a killer or the likes. The end of games like Persona tend to make me think a lot about that.

    I’ve seen this called “post Harry Potter syndrome” or “post anime syndrome” before. It’s very common for a variety of works, but I think the recurring theme is usually that you invest a lot of time into a character driven work where building friendships and some kind of adventure is the key element.



  • Honestly, I found it hard to enjoy too, even though I finished the game. The game can be really fun, but it can also get a bit annoying to realize that you have missed something on a planet and if you did, it might take a boring amount of time to find what. The problem is that the save limitations means you basically have to waste a ton of time whenever you were wrong about something or mess up. The ship computer can hint at when a planet has more to see, but it’s not necessarily easy to figure out where to go, how to reach it, or if you’re supposed to do a different planet first to get a hint.

    Fuck Brittle Hollow. I almost quit the game with how much time that stupid planet wasted. A quick save/load function would have made the game massively more fun for me. Replaying stuff I’ve already done because the game has bleh checkpointing is just not fun.




  • Personally, I enjoy the problem solving. Debugging is fun once you’re good at it (and when there isn’t major time pressures).

    Professional software dev is also waaaaay more than just coding, too. And the more you do it, the less coding you’ll do. A junior dev might spend most of their time coding, but senior devs are spending a lot of time doing high level design, helping the juniors, and reviewing various kinds of things.


  • Jeez, where do you live?

    I’m in Canada and have never had to wait even remotely that long in any city I’ve been a pedestrian in. It’s certainly a poorly followed law in that I’ll regularly see people not stop even if they had tons of time, but the majority of drivers do stop. I don’t think I’ve ever waited more than maybe a minute. I’d usually have to wait longer at a light than I would at an uncontrolled intersection or no-intersection crosswalk.

    That said, the most annoying was in Saskatoon, where I went to university. There’s a road going up to the university where there’s a very long stretch with no controlled crosswalks until you get to the very end. I learned to just cross at the end (even if it meant needing to loop back) because crossing at an uncontrolled crosswalk in the middle was annoying. I would have often been on the top part of a T intersection and there were always parked cars, so being seen as trying to cross the road was the challenge there. But even then it usually wasn’t more than a minute and crossing from the other side was a lot easier because it was so much more obvious that you were waiting to cross. It was also a 2 lane road, but usually when one direction stops, drivers in the other lane figure it out.



  • Bash is so bad. I literally use it every day and have written many Bash scripts, yet I’m constantly having to search for how to do things in it because syntax is so bizarre and difficult to remember. Need to do a for loop over lines in a file? You can bet I’m googling the syntax for it. I have a general idea for what it looks like and know what to search for, but no way in hell can I write it correctly in the first few tries.

    String manipulation is the absolute worst. Have fun getting to learn the unreadable syntax of most sed and awk programs (the only thing most people have memorized is find and replace). Stuff like “split a string of comma separated ints and add them up” are way harder in Bash than in Python, despite the fact I often need to do stuff like that in Bash. Well, in the terminal anyway. Sometimes I’ll just use Python, but Python’s weakness is executing programs and getting their output, which is nowhere near as convenient as it is in Bash.

    Side note, isn’t it weird that for a language where flags like --foo bar are so commonly used, there’s no built in or standard tools for accessing flags?


  • The most recent C++ thing I worked on (not that recent, like 5 years or so ago) was a fairly new project and the people working on it were really passionate about C++. But it was C++ code that ran as a Python library and was using the official Python C bindings. Not sure why we didn’t use one of the unofficial C++ libraries, but the usage of that C library (and such a fundamental one) held things back. We wrote was was modern C++ (at the time), but big chunks would be a completely different style.


  • CoderKat@lemm.eetoProgrammer Humor@lemmy.ml*Permanently Deleted*
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    1 year ago

    I hate writing code in either language. But at least what C has going for it is that it’s waaaay simpler than C++. Simple can be a really good thing. Sure, all those cool features can save you time, but they can also be gotchas that will cause bugs.

    Though it is a balancing act. Too simple and you’ll make mistakes due to how much you have to repeat yourself or using unsafe equivalents (like using preprocessor directives to mimic features that C++ natively supports).


  • I remember wondering this when I was first trying to self learn. It’s because I needed a map (or list + struct or something) and was such a noob I didn’t know what maps were. Whatever material I was learning from wasn’t good enough, especially for winging things. Plus I was trying to learn C++ and maps aren’t quite so built into the language as they are with a better first language like Python.