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Joined 1 year ago
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Cake day: June 1st, 2023

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  • C++ iirc is used mostly for microprocessor code

    lol no, it’s used almost everywhere where performance is important and people want(ed) OOP, from tiny projects to web browsers (Chrome, Firefox) to game engines (Unreal, CryEngine). Many of these are hugely complex and do encounter segfaults on a somewhat frequent basis.

    Saying C++ is mostly used for embedded applications is like saying C# is mostly used for scripting games, i.e. it doesn’t nearly cover all the use cases.

    higher-level languages also exist

    This depends on your definition of “higher-level”, but many people would argue that C++ is on a similar level to Java or C# in terms of abstraction. The latter two do, however, have a garbage collector, which vastly simplifies memory management for the programmer(generally anyway).




  • Many debuggers (at least in the Java world, which is what I’m working with for a living) support more advanced features like only triggering the breakpoint if a certain condition is reached or only every X hits of the breakpoint.

    Also, if you try and debug using print in the main game loop, wouldn’t that write so much to console/log that it’s effectively unreadable?


  • To be fair™ they did at least do a little bit to deal with the existing answers becoming obsolete by changing the default answer sorting. The “new” (it’s already been at least a year IIRC) sorting pushes down older answers and allows newer answers to rise to the top with fewer votes. That still doesn’t fix the issue that the accepted answer likely won’t change as new ways of doing things become standard, but at least it’s a step in the right direction.