If you’ve played SMB a fair amount, there is at least one that you’ve almost certainly ran into at random. It is exploited by speedrunners, but you’ve probably hit it just playing the game normally.
Pirhana plants only check the hitbox every other frame. Obviously, this is a speed optimization. At some point, you’ve probably gone right through a piranha plant that should have hit you. Speedrunners can and do exploit this, as well, of course.
An extension of this idea in other games is when you have split-screen multiplayer. In games like the OG Mario Kart, player inputs are processed on alternating frames. Which means the game has an average of 0.5 frames of input latency in multiplayer before anything else gets calculated in. (And people say retro games don’t have input lag on CRTs; these people are wrong for a lot of different reasons).
If you’ve played SMB a fair amount, there is at least one that you’ve almost certainly ran into at random. It is exploited by speedrunners, but you’ve probably hit it just playing the game normally.
Pirhana plants only check the hitbox every other frame. Obviously, this is a speed optimization. At some point, you’ve probably gone right through a piranha plant that should have hit you. Speedrunners can and do exploit this, as well, of course.
An extension of this idea in other games is when you have split-screen multiplayer. In games like the OG Mario Kart, player inputs are processed on alternating frames. Which means the game has an average of 0.5 frames of input latency in multiplayer before anything else gets calculated in. (And people say retro games don’t have input lag on CRTs; these people are wrong for a lot of different reasons).