That’s because the graphics were tailored to CRT resolution - which is to say, low/outright bad resolution.
No, it’s because the graphics were tailored to the analog characteristics of CRTs: things like having scanlines instead of pixels and bleed between phosphors. If they were only tailored to low resolution they’d look good on a low resolution LCD, but they don’t.
I admit I’m quibbling, but the whole thread is that, so…
No, it’s because the graphics were tailored to the analog characteristics of CRTs: things like having scanlines instead of pixels and bleed between phosphors. If they were only tailored to low resolution they’d look good on a low resolution LCD, but they don’t.
I admit I’m quibbling, but the whole thread is that, so…
As a pedant, that is impressive work. Fair enough.
Thanks, but @Sylvartas’ reply (which I didn’t read until after writing mine) did a much better job, TBH.