I think No Man’s Sky is also in the same boat.

I mean games which keep releasing further content over long periods without charging extra for it. Surely the amount of new sales eventually dwindles considerably. Is the cost of new content once you have the core game this low or…?

  • Chaotic Entropy@feddit.uk
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    1 year ago

    No Man’s Sky is a mystery to me. I don’t see how they can exist for so many years pumping out free content for a game that, did admittedly well financially when it launched, but can’t be making enough fresh sales to pay the ongoing bills.

    • ares35@kbin.social
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      1 year ago

      even with the rocky launch, nms made a pile of cash at launch from all the early hype. then they released on additional platforms over time since, spurring additional sales on those.

      • Sabata11792@kbin.social
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        1 year ago

        I’m honestly surprised they cared enough to fix it. Same with Cyberpunk. I’m more use to seeing games like Halo Infinite being a armor shop with a half-ass branded mini game to milk the fans.

        • Thassodar@lemm.ee
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          1 year ago

          That’s the downside on if a major publisher agrees to publish your game. Typically the big ones will exert control over the game development; NMS is mostly indie so they can do what they want.

          If it was up to some bigwig at EAVISIONUBI CORP. the game probably would have been dropped after it failed. CD PROJEKT RED also self-published, so it was entirely up to them on fixing Cyberpunk or not.

      • Catsrules@lemmy.ml
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        1 year ago

        Yeah but games already take a pile of money to create. I would think the initial sales would be mostly used up to cover the creation if the game.

    • Schaedelbach@feddit.de
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      1 year ago

      No Mans Sky still to this day sells pretty good. Sure, they don’t sell a million copies every week but Hello Games is pretty small and they can comfortably keep pumping out content even if they only sell, say, 15k per month. And given how NMS is still talked about so frequently, how they launched for the Switch recently (my second copy btw) and how well received the VR was, I think that number is pretty reasonable.