It has, but it was aiming at the wrong monsters sometimes? Either that or the auto height aim wasn’t kicking in sometimes. Not the worst thing in the world for sure, easily patchable.
The simplistic explanation here is that Doom’s collision detection is basically all on a 2D plane. If you are firing a chain gun towards a wall, it will hit directly in front of you. If an enemy just happens to be on top of that wall and walks in front of you, the chain gun shots will hit them. It’s most noticed - and most annoying when it doesn’t work when you want it to - with rockets.
I disabled the crosshair. Autoaim has always been part of Doom though.
It has, but it was aiming at the wrong monsters sometimes? Either that or the auto height aim wasn’t kicking in sometimes. Not the worst thing in the world for sure, easily patchable.
I never noticed auto aim in doom.
Granted it was a long time ago, but I think I would have noticed.
The simplistic explanation here is that Doom’s collision detection is basically all on a 2D plane. If you are firing a chain gun towards a wall, it will hit directly in front of you. If an enemy just happens to be on top of that wall and walks in front of you, the chain gun shots will hit them. It’s most noticed - and most annoying when it doesn’t work when you want it to - with rockets.