KelsonV@lemmy.world to Programmer Humor@lemmy.mlEnglish · 2 年前If Programming Languages Were Games (Comic)toggl.comexternal-linkmessage-square63fedilinkarrow-up1228arrow-down142file-text
arrow-up1186arrow-down1external-linkIf Programming Languages Were Games (Comic)toggl.comKelsonV@lemmy.world to Programmer Humor@lemmy.mlEnglish · 2 年前message-square63fedilinkfile-text
minus-squareraubarno@lemmy.mllinkfedilinkarrow-up18arrow-down1·2 年前Haskell isn’t really that hard to learn. It’s just changing the paradigm, that takes a mind shift for the first two weeks, maybe a month. I don’t play games that much to make such comparisons, though.
minus-squareTheChurn@kbin.sociallinkfedilinkarrow-up32·2 年前 Haskell isn’t really that hard to learn A monad is a monoid in the category of endofunctors
minus-squareaffiliate@lemmy.worldlinkfedilinkarrow-up11·2 年前a little category theory never hurt anyone :)
minus-squareJack Riddle@sh.itjust.workslinkfedilinkarrow-up2·1 年前Gorillions of set theorists are dead, and you have the gall to tell me that it never hurt anyone?
minus-squareaffiliate@lemmy.worldlinkfedilinkarrow-up2·1 年前the set theorists were already in pain. category theory freed them from their suffering
minus-squaredarcy@sh.itjust.workslinkfedilinkarrow-up6·2 年前i agree. haskell is worth learning because its cool, and the skills/concepts are transferrable, not because the language is in demand
minus-squareMonkderZweite@feddit.chlinkfedilinkarrow-up2·edit-22 年前It inspired much, but whoever knows all the rules?
Haskell isn’t really that hard to learn. It’s just changing the paradigm, that takes a mind shift for the first two weeks, maybe a month.
I don’t play games that much to make such comparisons, though.
A monad is a monoid in the category of endofunctors
a little category theory never hurt anyone :)
Gorillions of set theorists are dead, and you have the gall to tell me that it never hurt anyone?
the set theorists were already in pain. category theory freed them from their suffering
i agree. haskell is worth learning because its cool, and the skills/concepts are transferrable, not because the language is in demand
So like dungeons and Dragons then
It inspired much, but whoever knows all the rules?