Castlevania: Rondo of Blood Revived for Sega Genesis/Mega Drive

New Port Project: The action-adventure game, Castlevania: Rondo of Blood, is making its way to the Sega Genesis/Mega Drive. Developed from scratch by Werton, using C and SGDK, this port aims to bring the original experience to the iconic console.

First glimpses suggest that the new rendition closely follows the original game’s quality, breathing life back into the series.


With games like these getting revived across different platforms, do you think it’s important to maintain the original gameplay mechanics and graphics as closely as possible?

  • thouartfrugal@lemmy.world
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    4 months ago

    I imported this game when it first came out and it’s been one of my favorites. Very interesting to think about how the strengths of the Genesis vs. the PC Engine could be used. So far it looks like it’s aimed at graphical fidelity. The PCE had a wider color palette from which to select and could display more colors simultaneously, but I don’t think Rondo really pushed those capabilities. Konami did some really nice parallax routines in this game for the single background graphics layer on the PCE. Those effects are much more common on the Genesis with its multiple hardware layers. Curious as to how the “extra power” could be used if werton opts to explore that. The FM cover tune sounds great, looking forward to hearing more!

    What blew me away in the video was the costume change. Was that in the original all this time? I know what I’m playing today!