Depending on the image in question, lossless webp can have enormous savings. I have in mind screenshots from OpenRCT2 where you can save the whole park in one image. Because that image will have a limited, sharp color palette webp lossless can work magic on it compared to the source .png. In fact in that case it also massively out-performs webp lossy.
Probably would work well on OpenTTD for similar reasons.
Honestly, there’s a bit of an “if I had a nickel” meme for open source reverse engineered clones of Chris Sawyer tycoon games, although it would be 3 nickels rather than the traditional 2 due to OpenLocomotion.
I thought webp was supposed to be smaller at the same loss-level as jpeg? Also, doesn’t it have a lossless mode too? Compatibility is an issue.
Lossless webp actually has slightly better compression than PNG.
Depending on the image in question, lossless webp can have enormous savings. I have in mind screenshots from OpenRCT2 where you can save the whole park in one image. Because that image will have a limited, sharp color palette webp lossless can work magic on it compared to the source .png. In fact in that case it also massively out-performs webp lossy.
Probably would work well on OpenTTD for similar reasons.
Honestly, there’s a bit of an “if I had a nickel” meme for open source reverse engineered clones of Chris Sawyer tycoon games, although it would be 3 nickels rather than the traditional 2 due to OpenLocomotion.