• @efstajas@lemmy.world
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    211 months ago

    How are day one patches a “scam” exactly? Maybe they’re inconvenient, but calling it a “scam” is a bit of a stretch. There’s really nothing malicious about the idea at all. Also VAC bans, really?

    • @BellaDonna@mujico.org
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      211 months ago

      I know people who used to work in game QA work, the key term is used to, the work isn’t there anymore. Yes those jobs literally still exist, but it’s not like it used to be, they’re almost always contractors and where they used to hire in droves, the cycles are shorter and more last minute, with less people.

      The dirty truth is that day one patches are a result of trading a release date for money - they budget for releasing, getting money from the sales, and using that to pay the last part of development. They’re borrowing against the future, and they collect so much data from games that they get to effectively test games they know are not finished on consumers.

      It’s so much worse than you can imagine.

    • @CaptPretentious@lemmy.world
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      111 months ago

      My guess would be the studios that left out parts of the game to get favorable reviews before release. Then say patching in the microtransaction store. I believe it’s happen more than once where reviewers got one copy and then unrelease a store was put in. I remember TotalBuscuit talking about it