Run by Vytaan, the final 7 hours out of ~13 which wouldn’t have even been possible without an engine fix due to the lag from the sheer number of monsters
You must log in or register to comment.
Holy crap, they had to use a custom build of DSDA-Doom to mitigate lag from so many monsters. DSDA is already super efficient and can handle most absurd maps (like Nuts.wad) with no problems. This map was truly something else.
Parts 1 and 2 are here:
https://www.youtube.com/watch?v=DXstDfO8r7g
https://www.youtube.com/watch?v=IbO7nAql9ww
At the end of part 2 you can start to see the problems with lag.