• vapeloki@lemmy.world
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    13 hours ago

    Downloading capacities where a major issue. Distribution required still discs. Doom was published 1995, not 2005.

    Dwarf Fortress and cave story where “small games” considering the total binary size. But, games started to take up multiple hundred megabytes, leading to massiv traffic costs back in the day. I was working my first it job at this time. At a hosting company. Having 100GB of downloads a month was rare, and the price for it was massive.

    Dude, I wish I would be under 40 again, but I am not.